added a motion blur to James to give the illusion of speed as he dives.
productionWork
Tuesday, 4 February 2014
Sunday, 19 January 2014
Pool Scene
I've been adjusted the settings for the water in Maya using an ocean shader. I was able to change the wave height and speed to best suite our pool scene.
I created splash using a wake but the splash wasn't high enough so i decided to work with nparticles to see how that goes. But its was best to create a splash sequence in 2D as Daryl suggested and I was happy with the result.
Pool Splash V01
Pool Splah V02
Shot 55 Park Scene
Joe Snaps the pencil in two. I enjoyed working with this shot, I was able to add a constraint for the pencil and make the pencil follow Joe's hand movements. When Joe snapped the pencil I animated the pencils visibility so that two pieces of the pencil would appear making the one piece disappear.
Park Scene Animation
I've been working on refining the park scene animation, I used the mocap James for the scene and cleaned it up for maya where i did further animation. Shot 58 James celebrating after discovering that Joe too has a different colored shadow.
Sunday, 15 December 2013
park Scene
park scene shot 36 James mocap animation cleaned up.
shot 37 fixed joes hand by adding some finger movements.
Friday, 15 November 2013
Blend Shapes
Blends shapes I created for the Joe character. I've created the expressions based off the scenes in our animatic. So I kept all the expressions at a minimal which are clear to read. Heres some shots of Joe expressing some obvious emotions.
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